At the Game Developers Conference today, Sony took the wraps off a virtual reality device for the PlayStation 4, codenamed ‘Project Morpheus’. The immersive headset creates “presence” via sight, sound, tracking, control, ease of use, and content, Sony says.
According to a WSJ live blog, Shuhei Yoshida, the head of PlayStation’s videogame software division, explains Sony’s rationale for the headset: “Nothing elevates the level of immersion than VR… Many of us in PlayStation have dreamed of VR and what it can mean to the games we create.”
Project Morpheus’ development kit employs a 1080p display, has a 90 degree field of view and features support for 360 degree head tracking. It also features spatial sound — or what’s known as 3D audio effects.
Project Morpheus still isn’t a final product — it’s a work-in-progress so users may not get their hands on it till some time further down the road. The company, however, declined to give a possible timeline of when the headset will be launched or how much it would cost. Sony will begin demonstrating the headset at GDC and gather feedback from developers. Some Project Morpheus VR demos at GDC include The Deep, The Castle, EVE Valkyrie and Thief.
Virtual reality in gaming has been cool again thanks to Oculus Rift – and it’s little wonder that game console makers also want a slice of the pie to make gaming even more immersive. (thenextweb)
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